Saturday, March 26, 2005

Puzzle Fighter.

I think we all went through a Puzzle Fighter phase. Though you may have experienced different modifiers--like "Super," "Turbo," "Naked," or "II"--than your neighbor. My experience was freshman year of college on the computer of a dormmate, and I don't remember what modifiers it possessed. I just remember it being fun.

My friend Jeff and I had a conversation a few days ago about this genius puzzle game. So I sought it out. And discovered that, unlike classics like Homeworld and Tetris--which are widely available on the cheap (I recently snagged a copy of Homeworld for 99 cents on Amazon)--Puzzle Fighter is still commanding tens of dollars. I could go out and steal me a copy, but I'm having more fun degrading myself with Capcom's crappy online Java version.

Care to wallow with me?

Friday, March 25, 2005

GYWO #45

Sunday, March 20, 2005

New story.

Friday, March 18, 2005

Passport words.

A couple months back, I saw this post Lore Sjöberg put up. I found the concept of "passport words" intriguing. And I mentioned it to a few people, who proceeded to fail to give a shit. So I forgot about it. So while I was pouring back over some of my feeds, I came upon the post again (because Lore hasn't published much lately).

I don't have anything to say about the concept, though. Because I cannot for the life of me think of any examples right this moment other than the ones Lore suggested. Which makes this post quite meaningless. Hope you enjoyed it.

New story.

Sunday, March 13, 2005

"Waking the Dead" and "Eternal Sunshine..."

I just got finished watching Waking the Dead. It is a love story, of sorts. Follows around Billy Crudup as he runs for Congress in the early 80s while he pines for Jennifer Connelly (and harbors some doubt that she actually died ten years prior in a car bomb). Unusual, both in terms of narrative structure and in terms of approach. Overall, I quite liked it.

However. I got to thinking about another love story with an interesting narrative structure and approach: Eternal Sunshine of the Spotless Mind. And subjecting them to comparative analysis.

Neither film has the problem of most romances: poor or lacking chemistry. Winslet and Carrey are an incredible pairing. And Crudup and Connelly (and their amazing eyebrows) work well together.

Neither film is incoherent. Both Eternal Sunshine... and Waking the Dead succeed in telling subtle, occasionally complicated stories.

But here's the thing: Waking the Dead is depressing, whereas Eternal Sunshine... is not. Which is odd, I think. Because Waking the Dead has such an uplifting premise: that love continues after death, between people with fundamental differences, in spite of inconvenience. And Eternal Sunshine... has such a bleak premise: that love cannot solve problems, is premised on uncontrollable and facially inconsequential variables, and is so powerful as to transcend memory and pain. But as I said, the former is depressing, but the latter is not. I suppose one could dismiss the whole analysis by pointing out that the latter has comedic pretences, whereas the former does not. But I think that a cop-out.

The fact is, Eternal Sunshine... succeeds in being uplifting because it is satisfied with love being temporary. It does not matter whether one is certain one will fall out of love, that it will all end in tears, and that nothing lasting will be created. It does not even matter whether one remembers it. The value in a loving relationship is in the moment. Posterity be damned. That two people love each other now is enough. In fact, that two people love each other now is all there is. This is a freeing worldview because it does not pay lip service to an ultimately unachievable and meaningless eternity.

Contrast with Waking the Dead. Waking the Dead is another in the long line of stories that pair two people as "meant for each other" in some fashion. The "star-crossed lovers" syndrome. Which is fine. But Waking the Dead, like most of its romantic kin, takes it a step further and creates a sense of "love" which does not die or diminish with time. In fact, Waking the Dead seems to suggest that we can only know the protagonists' love is real because it does not fade with time. Because the likely-dead member of the pair lives on in the heart of her lover. Which misses the point.

There is a scene in Waking the Dead where Billy Crudup's character's sister tells him the fact that he still holds a torch for his likely-dead girl is "sad." And the audience is made to feel as if the sister is wrong for not understanding him. It isn't so much that she is right, but that the filmmakers missed the point. The question is not whether it is sad that he cannot get over his lover's death, whether or not he can find love elsewhere. The question is why are we told to feel as if the sister's practical point-of-view is contrary to love. It isn't.

What made Eternal Sunshine... such a break from tradition--and so ultimately uplifting--is recognition of this: you cannot measure love by its longevity. You cannot measure love by its longevity any more than you can measure it by its practicality. How long love lasts is of no consequence whatsoever.

Another new story.

Friday, March 11, 2005

New story.

Thursday, March 10, 2005

Wayne Gretzky.

One of my fondest memories of late childhood was killing Wayne Gretzky.

Let me explain to those of you who just flew in from Mars (and boy are your solar sails tired). Way back in the 90s, there was a console called "Genesis" manufacturered by "Sega." [Yes, I know, Sega doesn't make consoles anymore. They used to.] A company called "Electronic Arts" (who more recently brought you "The Sims" and "Medal of Honor") published a game called "NHL '93," which was the greatest hockey game ever.

I used to play NHL '93 pretty often. With my brother. Who, unlike myself, actually could play video games well.

My one good trick was to charge the opponent during a face off. I would get the puck more often than I would using the alternative method of sweeping the puck toward a wing. Why? I am not very good at video games. Yes, sometimes the ref would put my center in the penalty box for charging. Fucker. But most of the time I would get away with it.

So anyway, when you charge during a face off, sometimes, especially if my center was a big guy and the opposing center was a small guy, the opposing center would fall down on the ice and have blood pour out of his presumably cracked skull. And he would be out for the remainder of the period. Or sometimes he would be out for the remainder of the game.

Wayne Gretsky was at the time the center for the Los Angeles Kings. And while the guy could skate, he wasn't exactly what you'd call "durable" (at least not in the game). And when I would charge with Trevor Linden, Jeremy Roenick, or even (or maybe especially) Craig MacTavish, Gretsky would fold like an accordion. And his head would bleed. Which I took to mean he was dead. Which I thought was awesome.

Understand?

Wednesday, March 09, 2005

A short story.

"No malaria for me, thanks," the man said. "I'll have a gin and tonic."

The barkeep begrudgingly complied with the man's drink request, but in a moment of weakness infected him with small pox to teach him not to be so demanding.